Call Of Duty 4 Modern Warfare Gameplay

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Call Of Duty 4 Modern Warfare PC Game Setup Free Download 2018 Overview The new action-thriller from the award-winning team at Infinity Ward, the creators of the Call of Duty® series, delivers the most intense and cinematic action experience ever. Jul 19, 2019  Call of Duty Video Games Call of Duty: Modern Warfare Activision Infinity Ward Videos Join Our Discussions on Discord The HYPEBEAST Discord Server is.

Call of Duty: Modern Warfare
Developer(s)Infinity Ward[a]
Publisher(s)Activision
Writer(s)Brian Bloom
Composer(s)Sarah Schachner
SeriesCall of Duty
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
ReleaseOctober 25, 2019
Genre(s)First-person shooter
Mode(s)Single-player, Multiplayer

Call of Duty: Modern Warfare is an upcoming first-person shootervideo game that is being developed by Infinity Ward and published by Activision. It will serve as the sixteenth overall installment in the Call of Duty series as well as a 'soft reboot' of the Modern Warfare sub-series.[1][2][3] It is scheduled to be released on October 25, 2019, for Microsoft Windows, PlayStation 4, and Xbox One.

  1. Call of Duty: Modern Warfare is set to release on October 25, 2019 for PC, PlayStation 4 and Xbox One. Modern Warfare will also be available in a C.O.D.E. Edition, which adds a pre-order bonus of a C.O.D.E. Calling Card and a donation to the Call of Duty Endowment, which assists unemployed veterans with finding high-quality jobs.
  2. May 05, 2016  CoD4 remake hype! These missions look good already and are going to look amazing in the remake! Here are the first two 'missions' of the story mode 'F.N.G.' And 'Crew Expendable' walkthrough.

The game is set to take place in a realistic and modern setting. For the first time in the franchise's history, Call of Duty: Modern Warfare will support cross-platform multiplayer. Activision has also confirmed that the franchise's traditional season pass had been scrapped, enabling the company to distribute free post-launch content to all players.[4]

  • 2Plot
  • 4Reception
    • 4.1Pre-release

Gameplay[edit]

Modern Warfare's single-player campaign will focus on realism and feature tactically-based moral choices whereupon the player is evaluated and assigned a score at the end of each level; players will have to quickly ascertain whether NPCs are a threat or not, such as a civilian woman who is believed to be reaching for a gun, but then simply grabs her baby from a crib. This collateral damage score, referred to as a threat assessment, is based on how many civilians the player injures or kills and ranges from rank A to F. Rewards are introduced to those who score higher.[5] Character dialogue will differ depending on the choices the player makes in the game.[6] Tactical decisions are also included, such as the player using a sniper rifle in a large environment to approach objectives in a non-linear order, and choosing to shoot out lights in favor of using night-vision goggles during breaching and clearing.[5]

Call Of Duty 4 Modern Warfare Gameplay Completing Whole Game

The game's multiplayer has been revised to allow for more tactical gameplay, including a focus on map exploration, door breaching, and a 'Realism' mode that removes the HUD. The mini-map has been removed in favor of a compass-style marker, with visual cues to detect friendlies and opponents. Multiplayer also features the return of Killstreaks (rewards based on kills), with more recent Call of Duty titles having used Scorestreaks (rewards based on score) instead. The online modes allow for a larger range of players within a map than previous installments, with a new mode called 'Ground War' featuring over 100 players,[7][8][9] while conversely another new mode, 'Gunfight', tasks two teams of two players against each other in small matches lasting forty seconds per round.[10] The game includes an extensive weapons customization system, presenting most guns with a range of up to 60 attachments to choose from (five of which can be equipped at any one time).[11] The introduction at the start of multiplayer matches has also been revamped; while in previous titles players would remain motionless on the map as a timer would countdown to zero, players will instead be transported into the battle zone as part of various animations.[8]

Modern Warfare will be the first game in the series since 2013's Call of Duty: Ghosts not to feature a Zombies mode,[12] instead featuring the cooperative 'Spec Ops' mode previously present in Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3.[13] The Spec Ops mode shares its narrative with both the campaign and multiplayer.[14] The mode will include survival mode which was present in Modern Warfare 3, but is exclusive to the PlayStation 4 release until October 2020.[15]

Plot[edit]

Modern Warfare will be 'heavy on troubling, realistic emotional moments', being compared to the thematic elements of the controversial 'No Russian' mission from Call of Duty: Modern Warfare 2.[16][17] The plot will feature a unified narrative across the campaign, co-op, and multiplayer modes.[14]

Characters[edit]

The game will feature the return of Captain Price (portrayed by Barry Sloane rather than Billy Murray, who previously voiced him)[18] from the previous Modern Warfare games; however, the character has been rebooted.[19] One of the villains is a rogue Russian general inspired by Apocalypse Now's Colonel Kurtz.[20]

The player controls Metropolitan Police Sergeant Kyle Garrick, a former British Army officer, for the first half of the campaign and then shifts to Alex (Chad Michael Collins), a CIA officer, in the second half of the campaign. The game also features Farah (Claudia Doumit), the leader of the rebel fighters, who is a non-playable character.[21]

Development[edit]

Promotional booth at Gamescom 2019

The game was developed by Infinity Ward, following their 2016 entry Infinite Warfare, and continuing in the 'three year development cycle' tradition for the franchise.[22]Beenox, Raven Software and High Moon Studios provided additional development.[23][24] The game uses a brand-new engine for the series, allowing for the use of more detailed environments, advanced photogrammetry and rendering, better volumetric lighting, and the use of ray tracing.[25][26] On May 30, the game's official trailer and release date were unveiled.[19] According to narrative director Taylor Kurosaki, Captain Price will be featured in a retconned narrative 'where the events in the previous Modern Warfare timeline have not occurred.'[19]

Studio art director Joel Emslie described the game's narrative as 'much more grown-up [and] mature', designed to elicit a more intimate and emotional response from players through a depiction of conflict based on contemporary events (such as terror attacks in London and the Syrian Civil War) rather than the original trilogy's reliance on bombastic set pieces. Campaign gameplay director Jacob Minkoff expressed his desire for video games to go further in exploring otherwise traditionally taboo topics in the medium, noting that television series and films such as Homeland, American Sniper, and Sicario told 'relatable, realistic, relevant, and provocative stories that really touch people.' In avoiding telling such stories insensitively, consultants were brought in from multiple cultures; for example, conflict related to the Middle East in the game is located in the fictional country Urzikstan rather than based on any specific real-life location. Half of the game has been described as having morally complex choices, and the narrative has resulted in making several playtesters cry.[5]

Some controversial aspects of the game were removed prior to its release as the developers were unsure of how much potential emotional discomfort they wanted to effect; this included a line in which a Russian soldier ponders handing over a captured girl to his commanding officer, implying pedophilia.[27]

Reception[edit]

Pre-release[edit]

Following previews at E3 2019, the game was subject to some controversy in response to it tackling realistic and mature subject matter, such as presenting child soldiers and the ability to shoot civilians (of which included infants).[6][27][28]Escapist Magazine's Ben 'Yahtzee' Croshaw described the gameplay demonstration as 'fifteen minutes of cold intense ruthless killing'[29] and IGN felt it was the most divisive game of the event.[30]

Other critics also gave mixed opinions. Recalling the past successes of video games as a medium to provide social commentary on war and conflict, such as Spec Ops: The Line, This War of Mine, and Call of Duty 4: Modern Warfare, Emma Kent of Eurogamer criticized a level in which the player controls a child soldier, which she felt inappropriately merged sensitive subject matter and over-dramatized violence into a boss fight, creating 'a Frankensteinian, dissonant mess.' Kent described another level involving a stealth operation inside a building as having a 'heavy-handed' emphasis on avoiding civilian collateral damage, although praised it as 'a good exploration of the way terrorists are embedded within civilian communities.'[31] Cade Onder of GameZone similarly commented on the civilian collateral damage and child soldier level, opining that the former lacked tension because there was only one civilian present, thereby only granting the illusion of choice, and the latter turning 'an otherwise very real and grounded moment [..] into a very video game-y moment.' Also comparing it to Spec Ops: The Line, Onder reflected on whether killing too many civilians would merely result in a game over, causing ludonarrative dissonance, and how the linearity of the game may prevent it from reaching its narrative ambitions.[32]

The game's multiplayer beta in September 2019 was withdrawn for reasons unknown from the PlayStation Store in Russia. A prominent theory posits that the Russian media, and by proxy the Russian government, had been critical of the game's campaign's reportedly favorable portrayal of the White Helmets, a volunteer organisation that operates in parts of opposition-controlled Syria.[33]

White phosphorus[edit]

The game has been criticized for its inclusion of white phosphorus as a gameplay mechanic in the multiplayer.[34][35] Use of white phosphorus is heavily regulated by international law. The provisions of the Geneva Convention prohibit the use of incendiary weapons against or near civilian areas.

In a statement to IGN, former U.S. Marine John Phipps criticized the game for failing to realistically portray the effects of the weapon, saying 'I find Modern Warfare's use as a killstreak reward a nearsighted glorification of what myself and others consider to be a violation of the laws of armed conflict. Contrary to their overall goals towards realism in its campaign, the multiplayer mode in CoD doesn't depict the effect White Phosphorus has on the human body in any kind of realistic way. I don't object to things like WP being examined in games, so long as we depict them as they truly are'.[36]

Notes and references[edit]

Notes
  1. ^Additional work by Raven Software, Beenox and High Moon Studios
References
  1. ^Schreier, Jason (May 24, 2019). 'The Next Call of Duty Is Called Modern Warfare (Yep, Really)'. Kotaku. Retrieved May 27, 2019.
  2. ^Chalk, Andy (May 24, 2019). 'The next Call of Duty is just called Call of Duty: Modern Warfare'. PC Gamer. Retrieved May 27, 2019.
  3. ^Phillips, Tom (May 24, 2019). 'This year's Call of Duty is called Call of Duty: Modern Warfare'. Eurogamer. Retrieved May 27, 2019.
  4. ^Stevens, Colin (May 30, 2019). 'Call of Duty: Modern Warfare Cross-Play Allows All Formats to Play Together, Based on Control Input'. IGN. Retrieved June 9, 2019.
  5. ^ abcForward, Jordan (June 4, 2019). 'Call of Duty: Modern Warfare isn't 'pulling its punches – we've had playtesters cry''. PCGamesN. Retrieved June 9, 2019.
  6. ^ abHurley, Leon (June 13, 2019). 'Call of Duty Modern Warfare will have branching dialogue and performance depending on your actions'. GamesRadar. Retrieved June 15, 2019.
  7. ^Yin-Poole, Wesley. 'Call of Duty: Modern Warfare multiplayer feels fantastic - but there's cause for concern'. Eurogamer. Retrieved August 5, 2019.
  8. ^ abTui, Tim. 'Hands-on with Call of Duty: Modern Warfare's intense, gripping multiplayer'. PlayStation.Blog. Retrieved August 5, 2019.
  9. ^Yin-Poole, Wesley. 'Call of Duty: Modern Warfare lets you see your teammates through walls'. Eurogamer. Retrieved August 5, 2019.
  10. ^Wilson, Tony; Hornshaw, Phil (July 12, 2019). 'Call Of Duty: Modern Warfare Gunfight Mode Revealed - GS News Update'. GameSpot. Retrieved July 19, 2019.
  11. ^Wood, Austin. 'Check out the new Call of Duty: Modern Warfare multiplayer Gunsmith system and plan your mods'. GamesRadar+. Retrieved August 13, 2019.
  12. ^Makuch, Eddie. 'Call Of Duty: Modern Warfare Doesn't Have Zombies Mode'. GameSpot. Retrieved June 3, 2019.
  13. ^Fischer, Tyler (June 9, 2019). 'Call of Duty: Modern Warfare Confirms Spec Ops Is Coming Back'. Comic Book. Retrieved June 10, 2019.
  14. ^ abKain, Erik (June 13, 2019). 'Infinity Ward Reveals Co-Op Mode For 'Call Of Duty: Modern Warfare' And It Isn't Zombies'. Forbes. Retrieved June 15, 2019.
  15. ^Ramée, Jordan. 'One CoD: Modern Warfare Mode Will Be Exclusive To PS4 For A Very Long Time'. GameSpot. Retrieved September 26, 2019.
  16. ^Mamiit, Aaron (May 26, 2019). 'Call of Duty: Modern Warfare to Take Cues from 2009's No Russian Level'. Digital Trends. Retrieved May 27, 2019.
  17. ^Fischer, Tyler (May 24, 2019). 'Call of Duty: Modern Warfare Is Inspired By Controversial 'No Russian' Level in MW2'. ComicBook. Retrieved May 27, 2019.
  18. ^Hurley, Leon (May 30, 2019). 'There's a new Captain Price in Modern Warfare 2019: Meet Revenge, SIX and Hollyoaks actor Barry Sloane'. GamesRadar. Retrieved June 15, 2019.
  19. ^ abcHume, Mike (May 30, 2019). ''Call of Duty: Modern Warfare' trailer revealed, release date Oct. 25'. Washington Post. Retrieved May 30, 2019.
  20. ^Morgans, Matt (June 14, 2019). 'Call of Duty: Modern Warfare's Villain is a Rogue Russian General'. VGR. Retrieved June 15, 2019.
  21. ^Hurley, Leon (June 12, 2019). 'Every Modern Warfare story detail, level and character we got from our time at Infinity Ward'. GamesRadar. Retrieved June 26, 2019.
  22. ^McWhertor, Michael (February 6, 2014). 'Call of Duty moving to 3-year, 3-studio dev cycle, Sledgehammer on 2014 game'. Polygon. Retrieved May 27, 2019.
  23. ^Livington, Christopher (May 31, 2019). 'Call of Duty: Modern Warfare arrives October 25, and here's the trailer'. PC Gamer. Retrieved May 31, 2019.
  24. ^https://charlieintel.com/high-moon-studios-also-working-on-call-of-duty-modern-warfare/55628/
  25. ^Jones, Ali. 'Call of Duty: Modern Warfare finally has a new engine, with 4K and raytracing'. PCGamesN. Retrieved May 31, 2019.
  26. ^Madan, Asher. 'Call of Duty: Modern Warfare engine has been in the works for 5 years, to be used in future games'. Windows Central. Retrieved May 31, 2019.
  27. ^ abMeyers, Maddy (June 12, 2019). 'Call Of Duty: Modern Warfare's Developers Are Still Deciding How Disturbing To Get'. Kotaku. Retrieved June 15, 2019.
  28. ^Houghton, Rianne (June 13, 2019). 'Call of Duty: Modern Warfare to feature controversial playable scenes with a little girl'. Digital Spy. Retrieved June 15, 2019.
  29. ^Constantine, Riley (June 13, 2019). 'Call of Duty: Modern Warfare Pummels Yahtzee'. The Escapist. Retrieved June 15, 2019.
  30. ^'Call of Duty: Modern Warfare Is the Most Divisive Game of E3 - E3 2019'. IGN. June 13, 2019. Retrieved June 15, 2019.
  31. ^Kent, Emma (June 20, 2019). 'Call of Duty: Modern Warfare and the problem with its child soldier level'. Eurogamer. Retrieved June 23, 2019.
  32. ^Onder, Cade (June 18, 2019). 'Preview: Call of Duty: Modern Warfare isn't as bold as it thinks it is'. GameZone. Retrieved June 23, 2019.
  33. ^News, Jordan Gerblick 2019-09-14T04:29:53Z. 'Call of Duty Modern Warfare was abruptly removed from the Russian PlayStation store'. gamesradar. Retrieved September 21, 2019.
  34. ^Kaser, Rachel (July 30, 2019). 'Some gamers think white phosphorus is too heinous for Call of Duty'. The Next Web. Retrieved September 21, 2019.
  35. ^Simkins, J. D. (August 7, 2019). ''Call of Duty: Modern Warfare' catches heat for its inclusion of white phosphorus'. Military Times. Retrieved September 21, 2019.
  36. ^Call of Duty: Modern Warfare and the Cruel Realities of White Phosphorous (sic) - IGN, retrieved September 21, 2019

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Call_of_Duty:_Modern_Warfare_(2019_video_game)&oldid=919722985'
Call of Duty 4: Modern Warfare
Developer(s)Infinity Ward[a]
Publisher(s)Activision
Director(s)Jason West
Producer(s)Mark Rubin
Designer(s)
  • Todd Alderman
  • Steve Fukuda
  • Mackey McCandlish
  • Zied Rieke
Programmer(s)
  • Richard Baker
  • Robert Field
  • Francesco Gigliotti
  • Earl Hammon, Jr
Artist(s)
  • Richard Kriegler
  • Chris Cherubini
  • Joel Emslie
  • Robert Gaines
Writer(s)Jesse Stern
Composer(s)Stephen Barton
SeriesCall of Duty
EngineIW 3.0
Platform(s)
Release
  • Microsoft Windows, PlayStation 3, Xbox 360
    • NA: November 5, 2007
    • AU: November 7, 2007
    • EU: November 9, 2007
    Mac OS XWii
    • WW: November 10, 2009
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Call of Duty 4: Modern Warfare is a first-person shooter developed by Infinity Ward and published by Activision. The fourth main installment in the Call of Duty series, it was released in November 2007 for the PlayStation 3, Xbox 360, and Microsoft Windows, and was ported to the Wii as Call of Duty: Modern Warfare – Reflex Edition in 2009. The game breaks away from the World War II setting of previous entries in the series and is instead set in modern times. Developed for over two years, the game uses a proprietary game engine.

The story takes place in the year 2011, where a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement ignites a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Force Reconnaissance Marine and a British SAS commando, and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.

The game received universal acclaim from critics, with the gameplay and story receiving particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, selling around seven million copies by January 2008 and almost sixteen million by November 2013. It was followed by two sequels that continue the storyline: Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3.

A remastered version of Modern Warfare, Call of Duty: Modern Warfare Remastered, was released as part of special edition bundles of Call of Duty: Infinite Warfare in November 2016, and as a standalone game in June 2017. A soft reboot of the Modern Warfare games, Call of Duty: Modern Warfare, is set to be released in October 2019.

  • 1Gameplay
  • 2Campaign
  • 3Development
  • 4Marketing and release
  • 5Reception

Gameplay

As opposed to earlier games in the Call of Duty series, the game features modern equipment and new features, many exclusive to the multiplayer part of the game, such as 'killstreaks'; killing a number of enemies without the player dying in between kills allows access to various assets including airstrikes and helicopter support. A character can be positioned in one of three stances: standing, crouching, or prone, each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage. As such, there are no armor or health power-ups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.

Campaign

The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions. Each mission features a series of objectives; the player is led to each objective with the heads up display, which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. After completing the campaign, a special epilogue mission is unlocked for play. The mission itself has no bearing on the campaign plot, and focuses on an SAS squad fighting terrorists that have hijacked an airplane and taken a VIP hostage. The main campaign features 30 collectible pieces of intel that award the player with game cheats and visual filters such as infinite ammunition, cluster grenades, and increased contrast.[1]

Multiplayer

A player completes the objective of a Domination multiplayer game by capturing and defending three flags.

Call of Duty 4: Modern Warfare features team-based and deathmatch-based multiplayer modes on various maps. Each mode has an objective that requires unique strategies to complete.[2] Players can call in UAVreconnaissance scans, airstrikes, and attack helicopters, when they achieve three-, five-, and seven-enemy kill streaks respectively.[1] A game ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. If the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning and the team who either has the last man standing, or achieves the objective first are the winners. If the player is in either of the two matches, then there is an Overtime match, in which the next team to win is rewarded the victory.[2]

The player's performance in the multiplayer mode is tracked with experience points, which can be earned by killing opposing players, completing challenges, completing objectives, or by completing a round or match. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to enter 'Prestige' mode, which returns their level to one and removes all accumulated unlockables. This process can be repeated up to 10 times with a different insignia being given each time.[3]

As the player advances in levels and goes up higher in prestige, they earn the ability to customize their classes; this includes selecting their main weapon, sidearm and special grenade type. Additionally, the player can select 3 perks, one from each of the three 'Tiers', that can customize their character further. Perk effects include, but are not limited to, extra ammunition, increasing bullet damage by the player, or dropping a live grenade when the player is killed. The player is also given the choice to complete challenges in order to receive even more experience points; challenges include achieving a certain number of kills with a specific weapon, shooting down a helicopter or performing a number of headshots. Additionally, when the player attains a certain amount of headshots with a specific weapon, excluding sidearms, the player unlocks extra weapon 'camos', or camouflage, to use for that specific weapon.[1]

Campaign

Characters

During the single-player campaign, the player controls six different characters from a first-person perspective. The player assumes the role of recent BritishSpecial Air Service (SAS) recruit Sergeant John 'Soap' MacTavish for most of the game, starting with his enrollment in the 22nd SAS Regiment.[4] Sergeant Paul Jackson is part of USMC 1st Force Recon deployed to the Middle East, and the player controls Jackson's character during five levels of Act 1. Captain John Price (voiced by actor Billy Murray) is an SAS officer who is playable in two flashback missions from 1996 in which he is still Lieutenant. The player also assumes the role of an American thermal-imaging TV operator aboard a Lockheed AC-130 gunship during one level, and a British SAS operative infiltrating a hijacked airliner to save a VIP in a secret level titled 'Mile High Club'. Finally, the player may control Yasir Al-Fulani, the president of an unnamed Middle Eastern country in the game before he is executed, although he has no freedom of action beyond turning his head.[2][4][5]

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The game's non-playable characters (NPCs) feature prominently in the story: Captain Price and his right-hand man, Gaz (voiced by Craig Fairbrass), serve as mentors to Soap. Jackson's USMC platoon is led by Lieutenant Vasquez (voiced by David Sobolov) and Staff Sergeant Griggs (voiced by and modeled after Infinity Ward lead animator Mark Grigsby); Griggs later accompanies Soap in Russia. Sergeant Kamarov (voiced by Mark Ivanir) leads the Russian loyalists that aid SAS and USMC forces. 'Nikolai' (voiced by Sven Holmberg) is a Russian informant who helps the SAS. Captain MacMillan (voiced by Zach Hanks) is Price's mentor and commanding officer during a flashback.

The antagonists in the story include Imran Zakhaev (voiced by Yevgeni Lazarev), the leader of the Russian ultranationalist party and the main antagonist of the game; Khaled Al-Asad, the commander of the revolutionary forces in the Middle East and an ally of Imran Zakhaev; and Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the ultranationalist party.[2]

Plot

The level 'All Ghillied Up' takes place in Pripyat, Ukraine, featuring several iconic aspects of the abandoned city, such as this square.

In 2011, a civil war has broken out in Russia between its government and ultranationalists who seek to restore Russia to its Soviet-era glamor. Meanwhile, a separatist group led by Khaled Al-Asad seizes power in a 'small but oil-rich' country in the Middle East through a coup d'état, executing its president, Al-Fulani. Al-Asad is ruthless and has extreme anti-Western views, which prompts the United States to invade the country. In the afternoon of the second day of the invasion, a platoon of USMC 1st Force Recon, led by Lieutenant Vasquez, is sent to capture Al-Asad. The platoon attacks a TV station in which Al-Asad was believed to be broadcasting live, but discover only a looped recording. The group later engages in urban combat in an unnamed city south of the capital. During this time, they help support and subsequently repair a downed M1 Abrams tank to assist them.

In the meantime, John 'Soap' MacTavish is recruited into a British Special Air Service (SAS) squad led by Captain Price. The group shortly conducts two operations, one which leads them to infiltrate a cargo ship in the Bering Strait. Neutralizing the armed Russians on board, the group discover a nuclear device labeled in Arabic and retrieve its manifest. Enemy MiGs then attack and scuttle the ship, but the SAS narrowly escapes by helicopter.

Call Of Duty 4 Modern Warfare 2 Gameplay

The second operation takes them to Russia in order to rescue one of their allies, a Russian informant named Nikolai working within the Ultranationalist party. Assisted by Russian loyalist forces, Price's team succeeds in rescuing Nikolai. However, their helicopter is later brought down, forcing the group to make their way through enemy territory with support from an AC-130 gunship before they can be extracted. Intelligence gathered from these two missions indicates that Al-Asad may be in possession of a Russian nuclear device.

In the evening of the third day, the U.S. launches a full-scale assault on Al-Asad's presidential palace, aware of the SAS warning about the possible nuclear device. As U.S. Navy SEALs invade the palace, the Marines engage Al-Asad's ground forces. The assault, however, ends in catastrophe when the nuclear device suddenly detonates, wiping out most of the city along with everyone in it.

Refusing to assume Al-Asad dead, Price's strike team supported by Russian loyalists raids a potential safe house in a village in Azerbaijan to eradicate the occupying Russian forces and capture Al-Asad. Shortly into the interrogation, Al-Asad's phone rings. After hearing the voice of the caller, Price executes Al-Asad and reveals that the caller was the leader of the ultranationalists: Imran Zakhaev. Price informs his squad about his assassination mission against Zakhaev in Pripyat, Ukraine in 1996. In the aftermath of the Chernobyl disaster and the collapse of the Soviet Union, Zakhaev took advantage of the turmoil to profit from nuclear proliferation and used his new wealth to lure soldiers from the Soviet Army to form his ultranationalist party. Price, then a lieutenant, and his superior, Captain MacMillan, were sent on a black operation to eliminate him. Making their way through Pripyat and into Chernobyl, the two reached their vantage point in an abandoned hotel, with Price firing upon Zakhaev with a Barrett M82 sniper rifle; however, the shot only severed Zakhaev's arm. Price and MacMillan barely escaped Zakhaev's henchmen.

Following the death of Al-Asad, Price's team hold off against Ultranationalist forces who arrive to avenge him. Later, a joint task force, composed of the SAS, Force Recon, and the loyalists, attempt to capture Zakhaev's son, Victor, to learn Zakhaev's whereabouts. After ambushing him in an enemy convoy at a vehicle checkpoint, Victor flees the scene but is soon cornered on the roof of an apartment building. Refusing to surrender, he commits suicide. Enraged, Zakhaev retaliates by taking control of a nuclear launch facility.

An operation is launched by the task force to take back the site from Zakhaev's forces via halo jump. However, Zakhaev promptly launches nuclear intercontinental ballistic missiles at the U.S. Eastern Seaboard, with the potential of causing 41 million casualties. The SAS and Force Recon, however, manage to breach the facility, seize the command room and remotely destroy the missiles over the Atlantic Ocean. They escape in military trucks with Zakhaev's forces in hot pursuit.

An ultranationalist Mi-24 Hind helicopter destroys a vital bridge and traps the joint force. In the ensuing fight, a tanker explodes, and many of the group are either killed or injured. Zakhaev himself arrives and begins killing wounded soldiers when loyalists in a Mi-28 Havoc suddenly destroy his Mi-24 Hind and join the fray. Distracted, Zakhaev turns to the loyalist forces at which point Price gives Soap an M1911; the latter kills Zakhaev and his escort. Loyalist forces start tending to the wounded immediately.

In the epilogue, the missile incident and the ultranationalists' support of Al-Asad are covered up, thus causing the events of Call of Duty: Modern Warfare 2.

Development

Call of Duty 4: Modern Warfare was developed by a team of a hundred people, over the course of two years. After Call of Duty 2, the Infinity Ward team decided to move away from the World War II environment of previous games in the series. This resulted in three game concepts: Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3. While developing the story for Call of Duty 4, Infinity Ward chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength. To enhance the realistic feel of the game, the development team attended a live-fire exercise at Marine Corps Air Ground Combat Center Twentynine Palms, a training facility in the California desert. This helped the developers to simulate the effects of being near an Abrams tank when it fires. The team also talked with U.S. Marines who were recently in combat to get a feel for the background, emotions, and attitude of Marines in combat. Veterans were also recruited to supervise motion capture sessions and the artificial intelligence design of the game.[6]

The development team designed the online multiplayer component to be balanced and rewarding for new players while still offering something for experienced players. An early idea to implement air support (air strikes and attack helicopters) involved players fighting over special zones to access a trigger for air support against enemies. This idea was discarded because it discouraged the type of deathmatch gameplay they intended. The killstreak reward system was put in its place to encourage the improvement of player skills. Players were allowed to select weapons before matches to get accustomed to weapons more easily and minimize weapon hunting. Maps were designed primarily for deathmatch games—the developers felt such designs suited other types of gameplay as well. Map layouts were designed to minimize locations players could hide from enemy gunfire.[7]

Most of the music for Call of Duty 4: Modern Warfare was written by British composer Stephen Barton, who had also contributed to film scores by Harry Gregson-Williams, to whom, composed the main theme of the game. Several music tracks from the game are available on Infinity Ward's '7 Days of Modern Warfare' website, and some are available at Barton's own web site.[8] The rap song played during the end credits is performed by Call of Duty 4's lead animator, Mark Grigsby.[9]

Game engine

A scene from Modern Warfare displaying the game's graphics quality

Call of Duty 4: Modern Warfare runs on the IW engine, specifically IW 3.0, featuring true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field.[10][11] Bullet penetration is calculated by the engine, taking into account factors such as surface type and entity thickness. The game runs in a native resolution of 600p on the Xbox 360 and PS3.[12]

Certain objects, such as cars and some buildings, are destructible. This makes distinguishing cover from concealment important, as the protection provided by objects such as wooden fences and thin walls do not completely protect players from harm. Bullet stopping power is decreased after penetrating an object, and the decrease is dependent on the thickness and surface type of the object. The game makes use of a dynamic physics engine, not implemented in previous Call of Duty titles. Death animations are a combination of pre-set animations and ragdoll physics. Console versions of Call of Duty 4: Modern Warfare run at a consistent 60 frames per second, and the Wii version runs at 30 frames per second.[10] Code was included to determine spawning points based on the nearby weapons and the relationship between enemy positions and line of sight to the points. The various criteria are meant to minimize players dying immediately after rejoining a match, or being 'spawn-killed' due to players simply waiting for others to 'respawn'.[7] However, enemies may still respawn infinitely, a notable feature in Call of Duty game engines.[13]

The game engine has also been used for the development of two other Activision games. An enhanced version of the original engine was used in Call of Duty: World at War, the fifth installment in the Call of Duty series after Call of Duty 4: Modern Warfare,[14] while a slightly altered version has been used for the James Bond video game Quantum of Solace, as well as GoldenEye 007 using a heavily modified version.[15]

Marketing and release

On April 27, 2007, the day before the release of the game's trailer, Infinity Ward launched a website called 'Charlie Oscar Delta' to provide information on the game. Charlie Oscar Delta features a ranking system that allows users to complete missions to increase their rank and compete for prizes. Charlie Oscar Delta is derived from the NATO phonetic alphabet and the initials of Call of Duty.[16] The first Call of Duty 4: Modern Warfare trailer featuring game footage was released on April 28.[17] An Xbox 360 Call of Duty 4: Modern Warfare public beta test was announced on August 30. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the U.S., but was later available to other countries. The beta concluded on September 30.[18] The maximum rank for the beta was initially level 16,[19] but was increased to level 25 towards the end of the beta. Three multiplayer maps were available for play: 'Crash', 'Vacant', and 'Overgrown'.[20] A single-player demo for the PC was released on October 11 as a Yahoo! download. The demo includes one level, 'The Bog', which showcases the advanced night vision and associated graphics capabilities.[21]

Retail versions

The game was released as a standard version and a collector's edition. The Collector's Edition contains the standard retail game and a DVD containing a documentary film entitled 'Great SAS Missions', which consists of archive footage of the SAS in action and accounts from former SAS members. The DVD contains a 'making-of' featurette and a level walkthrough by the developers. Also included is a limited edition poster and a hardcover art book featuring never-before-seen concept, development, and final artwork. These elements were packaged in a larger cardboard version of the standard retail box. The collector's edition was originally only available in the U.S., but was later released in other countries.[22] A 'Game of the Year' edition was later released on PC, Xbox 360, and PlayStation 3. The PlayStation 3 version included the Variety map pack on the disc, and while the Xbox 360 Game of the Year edition initially included an insert in the packaging which could be redeemed on Xbox Live Marketplace to download the Variety map pack, later releases did not contain the inserts, and so were no different from the original release of the game.[23]

Call of Duty 4: Modern Warfare was released for consoles and Windows in North America on November 6, 2007, in Australia on November 7, 2007, and in Europe on November 9, 2007.[24] The Mac OS X version of the game was developed by Aspyr and released on September 26, 2008.[25] It was released on the Mac App Store on January 16, 2011. It was rated 15 by the BBFC,[26] M for Mature by the ESRB, MA 15+ by the OFLC,[27] 16+ by the PEGI,[28] and 18 by the USK.[29]The Wiiport of the game, titled Call of Duty: Modern Warfare – Reflex Edition, was developed by Treyarch and released on November 10, 2009, alongside Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare: Mobilized.[30]

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Downloadable content

As part of an exclusivity deal between Microsoft and Activision, multiplayer map packs for the Call of Duty franchise, beginning with Modern Warfare, were released first on Xbox 360. The deal would ultimately last until Black Ops III in 2015, which introduces a new deal with Sony and PlayStation platforms.[31]

Infinity Ward released the Variety Map Pack for the Xbox 360 on April 4, 2008. It includes the multiplayer maps 'Killhouse', 'Creek', 'Chinatown', and 'Broadcast'. The same map pack was released for the PlayStation 3 on April 24, 2008. The Variety Map Pack was downloaded by over one million people in its first nine days of release, a record for paid Xbox Live downloadable content, valued at US$10 million.[32] It was released as a free download for Windows on June 5, 2008, sponsored by Nvidia, along with patch 1.6.[33] A further patch for the PlayStation 3 and Xbox 360 versions of the game was announced over a year later in August 2009; the patch primarily addressed online multiplayer exploits.[34] Patch 1.7 was released in June 2008. This patch can be applied to the Game of the Year edition directly with no prior patches. Earlier versions must have patch 1.6 applied first.[35]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 92/100[36]
(PS3) 94/100[37]
(Wii) 76/100[38]
(X360) 94/100[39]
Review scores
PublicationScore
Eurogamer9/10[40]
Game Informer10/10[41]
GamePro[42]
GameSpot9/10[43]
GameSpy[45]
GameTrailers9.4/10[44]
IGN9.4/10[5]
OXM (US)10/10[46]
X-Play[47]
Awards
PublicationAward
Game Critics AwardsBest Action Game
[48]
GameSpotBest Graphics, Best Shooter, Best Xbox 360 Game, Best PlayStation 3 Game
[49][50][51]
GameTrailersBest Graphics, Best PS3 Game
[52]
GameProBest Overall Game of the Year
[53]
IGNBest Xbox 360 Game, Best Shooter of 2007
[54][55][56]
GameSpyBest PS3 Game, Best Xbox 360 Game, Best PC Game, Game of the Year
[57][58][59][60]
X-PlayBest Shooter, Best Sound Design
[61]
Spike Video Game AwardsBest Shooter, Best Military Game
[62]
Academy of Interactive Arts & SciencesAction Game of the Year, Console Game of the Year, Overall Game of the Year
[63]
Golden Joystick AwardsGame of the Year
[64]

Critical response

Call of Duty 4: Modern Warfare received 'universal acclaim' on the PlayStation 3, Xbox 360, and PC versions, and 'generally favorable reviews' for the Wii version, according to review aggregatorMetacritic.[36][37][38][39] The gameplay has been cited by reviewers to have brought the genre to 'a new level of immersion and intensity that we had never seen before.'[65]Official Xbox Magazine said about the multiplayer, 'it's the multiplayer mode that solidifies the game's instant-classic status' and that 'the campaign never lets up.'[66]GameSpot gave a favorable review for Call of Duty 4: Modern Warfare, saying that the 'high quality of that campaign and its terrific multiplayer options make Call of Duty 4 a fantastic package.'[43]X-Play commented that 'while it may not have revolutionized the genre, it comes damn close to perfecting it.'[47]GamePro claims that 'the amazingly deep multiplayer rivals Halo 3's in terms of reach and scope.'[42]

The game's story has received a considerable amount of acclaim from reviewers. GamePro notes that 'the intense single-player campaign offers up an action packed experience that features a tremendously compelling narrative; there are moments in the game that will send chills down your spine.'[42]GameSpot mentioned that the fact the 'single-player campaign is over in a flash' as the only major flaw.[43] While IGN described the campaign as 'still very linear' like that of its predecessors, 'eschewing the concept of sandbox gameplay,' it noted that this resulted in 'a much richer, more focused experience' with 'beautifully scripted set pieces.'[67] IGN's Voodoo Extreme similarly remarked that it 'virtually plays on a rail, but that's part of its charm.'[68] In contrast to later entries in the Call of Duty franchise, Ben 'Yahtzee' Croshaw of Zero Punctuation gave the game a positive review, praising how it 'never sacrifices gameplay for story, or vice versa' and that it featured 'less of the smarmy, black-and-white, 'My Country, 'Tis of Thee' jingoism that turns me off most war games'.[69]

Call Of Duty 4 Modern Warfare Gameplay Time

Nevertheless, the game has also received criticism. Xbox World 360 stated 'It's smoke and mirrors and a host of cheap tricks,' commenting on the notion that the game did not revolutionize the genre.[70]Pelit also remarked that 'the structure of the single player game should .. have been updated' and that 'barging from one invisible checkpoint to the next throughout the whole campaign just isn't good enough anymore.'[71]

Wii version

Modern Warfare – Reflex Edition was ported by Treyarch. The Wii version of Call of Duty 4: Modern Warfare has fewer features than the other console versions. It does not support split-screen multiplayer, and the graphics are not as developed. However, it supports co-operative gameplay in the campaign on a single screen. At any moment, a second Wii remote can be activated giving the second player their own aiming crosshairs. The game received an aggregated score of 76% on Metacritic.[72]IGN gave the Wii version of the game, Call of Duty: Modern Warfare – Reflex Edition, a score of 7.0, saying the visuals and pointer controls are not as polished as the Wii version of World at War, though they did mention the customization options and multiplayer are impressive.[73]Official Nintendo Magazine gave it 80%, praising it for packing everything from its next-gen counterpart, but again criticizing the visuals.[74]GameTrailers gave the game an 8.8, saying that despite some sacrifices, it retains everything good from its original version.[75]Game Informer scored the game at a 6.5, stating that while the game was rather poor graphically, even by Wii standards, the bigger problem was the Wii remote, stating that it did not have enough buttons to support Modern Warfare's control scheme, and also that it was quite imprecise, contrasting it with the dual analog system used by the PlayStation 3 and Xbox 360 versions, and the mouse and keyboard system on the Windows version of the game. GameSpot gave the game an 8.5, stating that the online was as addictive as the other versions, they also said that the controls 'are precise and customizable enough to let you be all you can be'.[76]

Legacy

Call of Duty 4: Modern Warfare spawned two sequels: Modern Warfare 2 and Modern Warfare 3, which were released in 2009 and 2011, respectively.[77] A remastered version of Modern Warfare, titled Call of Duty: Modern Warfare Remastered, was developed by Raven Software.[78] The remaster was first released as part of several special editions of Call of Duty: Infinite Warfare when that game was released for Microsoft Windows, PlayStation 4 and Xbox One, followed by a standalone release for PlayStation 4 in June 2017, and for Microsoft Windows and Xbox One in July 2017.[79][80] A soft reboot of all three Modern Warfare installments, developed by Infinity Ward and simply titled Call of Duty: Modern Warfare, is set to be released in October 2019.[81]

Call Of Duty 4 Modern Warfare Gameplay Part 1

Sales

Before Call of Duty 4: Modern Warfare was released, it was predicted to sell even more copies than the highly successful Halo 3; it had received reviews as high as Halo 3's, it was launching on three systems as opposed to one for Halo 3, and demand for the game led to a wide range of retailers only having enough available to satisfy pre-orders.[82] It fulfilled the prediction and the Xbox 360 version became the best-selling video game in the United States from November 2007 to January 2008 according to the NPD Group. The Xbox 360 and PlayStation 3 versions would go on to sell 1.57 million and 444,000 units, respectively, in the United States in November 2007.[83] 1.47 million units of the Xbox 360 version were sold in December 2007;[84] the game sold 331,000 copies for the Xbox 360 and 140,000 copies for the PlayStation 3 in January 2008.[85] The Xbox 360 version was the third best-selling video game of 2007 in the U.S. with 3.04 million units sold, behind Halo 3, which sold 4.82 million units, according to the NPD Group.[84] By January 2008, Call of Duty 4: Modern Warfare had sold more than 7 million copies worldwide, and was the best-selling game of 2007.[86] On June 3, 2008, Infinity Ward reported that the game had sold over 10 million units.[87] During a May 2009 conference call, Activision announced that the game has sold 13 million copies, surpassing Super Mario Galaxy as the best selling game released that week of November 2007.[88] By November 2013, the game had sold 15.7 million copies.[89]

Call of Duty 4: Modern Warfare was widely distributed online in the form of infringing copies. Robert Bowling, Community Manager at Infinity Ward stated, 'We pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer.. What wasn't fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen/cracked CD keys of pirated copies.'[90]

Awards

Call of Duty 4: Modern Warfare received awards from various gaming sites and publications. Both GameSpot and GameTrailers gave the game the Best Graphics of E3 2007 award, and the Best PlayStation 3 Game of 2007 award,[49][51][52] and later ranked it as the third best first-person shooter on its 'Top 10 FPS Games Ever!' list.[91] It gained high praise from both video game magazine GamePro and GameSpy, having been named the Best Overall Game of 2007 by the former,[53] and Game of the Year by the latter.[57][58][59][60] Game Critics also named the game 'Best Action Game.'[48] From other authorities such as IGN and X-play, and the Spike Video Game Awards, the game won awards for areas such as Best Sound Design, Best Shooter of 2007, and Best Military Game. From the Academy of Interactive Arts & Sciences, the game won Console Game of the Year, Action game of the Year, and Overall Game of the Year.[63] From the British Academy Video Games Awards, The game also won Best Gameplay of the Year, Best Story and Character of the Year, and People's Choice Game of the Year.[92] The game was awarded with the Academy of Video Games Awards Game of the Year 2007 Award. The readers of PlayStation Official Magazine voted it the 7th greatest PlayStation title ever released.[93]

Notes

  1. ^The Wii version of the game was developed by Treyarch.

References

All Call Of Duty Games

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External links

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